Bootcamp en UX/UI Design (Barcelona Code School)

Características del programa
🏛️ Institución: Barcelona Code School
🧠 Área: UX Experiencia Usuario
📚 Tipo de curso: Bootcamps
🎓 Tipo de título: Título Propio
💻 Formato: Presencial
Precio: Precio a consultar
📅 Duración: 9 semanas
Descripción

Es un programa intensivo que se desarrolla totalmente en inglés en Barcelona. Te introducirá en un campo de la tecnología que es muy transversal y que te aportará una visión integral sobre la experiencia de usuario y el diseño de productos.

¡No necesitas experiencia previa! El centro pone todos sus recursos a tu disposición para generarte un aprendizaje significativo, pero, sobre todo, para marcar un antes y un después en tu carrera.

Los módulos se organizan por semanas, y en cada una se desarrolla actividades y proyectos, y se usan herramientas digitales. En la sexta semana tendrás que presentar el proyecto final junto a tu grupo, para lo que la escuela invita a clientes que actúan como jurado.

Aprenderás en pequeños grupos de hasta seis estudiantes, por lo que el ratio de estudiantes por mentor/a es uno de los más bajos. Recibirás clases de instructores residentes e invitados que son expertos/as en la materia, algunos/as de ellos premiados. Todo ello en un ambiente relajado, en una oficina con terraza alejada del bullicio de los turistas.

Además, te ayudarán a crear un currículum que llame la atención y podrás acceder a las ofertas de trabajo que entran constantemente. Barcelona Code School se compromete a acompañarte durante toda tu carrera.

¿En qué consiste el programa?

  • Week 1: Design Sprint 2.0
    Introduction to the core principles of user-centered design
    Design Sprint project process
    Contrast the feasibility of the project and defining the MVP
    Primary activity: First week - first project! We will introduce you to the core principles through a practical project using one of the most emerging methodologies - Google Design Sprints.
    Project: Design Sprint Project - problem identification, solution development, prototyping and market feasibility.
    Tools: Design Sprint, Figma

  • Week 2: Introduction to UX Design and Group Project briefing
    Group project briefing
    Heuristic Analysis
    Market and Trends Research
    Benchmark and Competitor Analysis
    UI challenges
    Primary activity: You are going to discover your group project through the briefing process and start analysing it. During this exercise you will analyse the current market situation to identify business possibilities in the sector.
    Projects: This week you will start 2 projects - App Design Challenges on your own and a Group Project.
    Tools: Figma

  • Week 3: User Research – techniques, analysis, and synthesis
    User Research: Quantitative vs. Qualitative
    Competitive Research
    Interviews & Surveys
    Research analysis: Persona, Scenarios, Journey and Empathy maps
    Gamestorming, Ideation, Workshop leadership
    Primary activity: At this phase you will plan and conduct user research to understand behaviour, needs, and motivations of your users. You will learn the major methodologies to be able to understand the market and its users.
    Projects: UX writing challenges and you’ll keep working on the group project applying the methodologies learned.
    Tools: Notion, Optimal Workshop, Google Surveys

  • Week 4: Ideation and Interaction Design Part 1 – Information Architecture and Wireframing
    Business Model Canvas
    Value proposition
    Agile and Lean UX
    Information Architecture
    Navigation
    Task Flows & Site Maps & Funnelling
    Sketching & Wireframes
    Primary activity: You will learn how to translate your core findings from previous weeks into relevant business ideas and project requirements. You will also learn how to organise big chunks of information, create task flows and a structure for your app/web.
    Projects: Rapid prototyping with MarvelApp and continuing working on the group project applying the methodologies learned.
    Tools: MarvelApp, Miro

  • Week 5: Interaction Design Part 2 – UI & Prototyping
    Further Sketching & Wireframing
    From wireframes to a functional prototype
    Layout, composition, and elements
    Tools pros and cons for each project type
    Typography and Iconography
    Grids and Spacing
    UI Design for Responsive, Adaptive and Native applications
    Primary activity: Roll up your sleeves! During this week you will prototype your idea and learn how to use some of the relevant market tools for prototyping.
    Tools: Figma, Miro, Notion + some other UI tools such as Adobe XD, Invision or Sketch

  • Week 6: Usability – Testing planning & Methodologies
    Plan a Validation
    Validation Methodologies with and without users
    Expert Reviews
    Accessibility
    Primary activity: What do your users think? You will conduct a usability heuristic evaluation of your digital product, identify and apply necessary improvements based on users feedback.
    At this point you are going to present the Group project with your team in front of the clients (invited jury).
    Tools: User test tools, Zoom

  • Week 7: Personal project & Data visualization
    Data visualization
    MVPs
    Primary activity: We’ll focus on the ideation and the scope of your idea to start defining what’s gonna be your first individual UX project.
    Projects: This week you will start your Personal project based on your ideas! It’s important to focus on something feasible as we will strongly work with the market contrast and you’ll come up with a super defined MVP.

  • Week 8: Personal project & Portfolio
    Communication with relevant roles and other soft skills
    Portfolio creation
    Identification of your professional strengths for a future job
    LinkedIn & other tools
    Job seekers
    Primary activity: You will learn extra skills such as basics of the programming that are valued in the market. Our instructors will give you guidance on making a perfect portfolio, highlighting your strengths and presenting yourself.

  • Week 9: Personal project presentation and deliverables
    Finish and polish your project
    Deliverables creation
    The final presentation of your digital product


  • ¿Qué salidas profesionales tiene?

    • Diseñador/a web
    • Diseñador/a front-end
    • Diseñador/a de aplicaciones
    • Conceptualizador/a web
    • Diseñador/a visual
    • Consultor/a UX/UI

    ¿Dispone de becas y financiación?

    • Becas propias con una reducción de 500 euros para estudiantes mayores de 40 años, padres/madres solteras y muueres.
    • Pago aplazado con Klarna y Afterpay.